After playing more than 200 new releases this year, I am officially turning the page on 2025. My best-of compilation is live, and I am at peace with the ultimate rankings, accepting that numerous fantastic releases may have dropped through the cracks. At this point, it's job is to other than unwind, take a short break, and maybe enjoy a nice walk in the— oh no, discovered one more amazing experience. So much for my plans!
During my laid-back sessions, typically earmarked for a selection of unusual games, I've come across what could be my earliest beloved game of 2026. Sol Cesto is a peculiar roguelike for Windows PC that deconstructs a conventional dungeon crawler into a chance-driven game of significant risk risk and reward. View this a preview for the in-the-know: If you relish in knowing about a game before it's cool, sample Sol Cesto so you can make a dent in your gaming budget.
Sol Cesto is a strategy-focused dungeon crawler that's a departure from all I've ever played. The setup is that you are tasked with descending into a dungeon, progressing deeper and deeper to find the sun, which has disappeared from its world. Mechanically, this results in some recognizable genre framework. Select a character with their own parameters and powers, clear floor after floor of enemies, acquire some passive buffs (which are teeth), and vanquish a few area guardians. Easy to grasp!
The method by which you effectively complete a area, is unique. Every time you begin a fresh level, you see a four-by-four matrix of boxes. Every tile holds a monster, a loot box, a trap, or a life-giving berry. To proceed, you simply click on one of the four rows, but the specific tile you select is determined by luck.
You may face a row with a pair of enemies, a strawberry, and a treasure chest in it. You begin with a quarter likelihood of selecting a specific tile in a row.
After that, the chances are recalculated. So do you take the risk, or do you choose on a different row first and try to make more cautious selections early? That's the push-your-luck gameplay in action in Sol Cesto, and it's captivating when you acquire an understanding of it.
The roguelike twist is that your percentages can be shaped during an attempt by collecting teeth that change what things you're more attracted to. For example, you might get a perk that will lower your chances of landing on a trap, but will similarly reduce the odds of finding a reward too.
The build options are limited, but it provides ample to experiment with to enable you to influence probabilities to your preference.
Of course, it remains a game of chance. You constantly face the chance that you have a high probability to select the desired tile but wind up hitting on an enemy that would eliminate your last bit of health. Each click is a gamble, so there's a constant tension as you navigate a level and determine if to press onward or to proceed to the subsequent stage as opposed to risking it all.
Items like destructive ordnance aid in reducing the chance, as do some hero powers. An adventurer's unique ability, activated once selecting four tiles, enables you to select a vertical column instead of a horizontal row for that move. Should you use this move wisely, you can reserve that option for an optimal time to sidestep a dangerous choice. It's a surprising amount of nuance in the seemingly straightforward task of clicking.
Sol Cesto is still in development, and it has at least one more update planned before the complete edition is unleashed. An additional hero and a additional end-level foe are scheduled to arrive by the end of January. The 1.0 release may not be much later, but the studio haven't announced a specific release window yet.
Regardless of when its 1.0 launch occurs, you ought to put Sol Cesto on your wishlist. I have been completely engrossed with it, finding all of little secrets and storing my run rewards per attempt to reveal a continuous trickle of meta progression rewards, featuring new characters and items I can buy while playing. As of now, I am yet to reached the bottom, and I suspect I will remain pursuing that objective when 1.0 finally hits. Count me in for the long haul.
A passionate gamer and tech reviewer with over a decade of experience in the gaming industry, specializing in controller ergonomics and performance.